Skins are edited within XML files
No more resource hacking or other odd methods. You can create simple skins with just a few lines of code. This works well and allows even the most novice of skinners to create good skins. You can replace everything including text strings, images, uifiles and even the Messenger Plus! design itself.

Shaping Windows
One thing that has never been possible is changing the shape of Messenger's windows. Messenger Plus! Live now allows you to manipulate windows thus opening a wider range of possibilities within Messenger's set in stone design.

Skin Options
Skinners can now set options within skins. Directly implementable in uifiles, you change just about change any aspect of Messenger with a touch of a button. I've been creating a soft patch using this method which you can view in the screenshot below:

Skins may be compatible with several versions of Messenger
Depending on how a skin is designed, it may work across many versions of Windows Live Messenger thus meaning it is not tied to a specific build (like it currently is).
No Limitations
Whatever was possible in skinning in MSN Messenger is still possible. RLE files are back to PNGs and extra features such as shaping windows and advanced options really make skinning the best it has ever been.

The learning curve is also very low. Some of the stuff above may looks daunting, but it isn't. Skinning is not complicated and just about anyone can create an advanced skin, never mind a basic one. Yes you can create your own Messenger skin within minutes!
Download the current release of Messenger Plus! Live
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It's coming out December sometime
Take a look at the Messenger Plus! Live website for more:
http://www.msgpluslive.net/news/2007/11/22/articles-about-version-450/
Maybe MessPatch/APatch will release a Plus! skin version of their patches maybe?
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