StuffPlug 3.5 and 4.0 development progress
StuffPlug 3.5 and 4.0 development progress
on Fri 28 Dec 2007 (00:31 GMT)
on Fri 28 Dec 2007 (00:31 GMT)
StuffPlug creator, TheBlasphemer, has just posted an insight into the development status of his popular add-on, StuffPlug being developed for Windows Live Messenger 8.5.

>> View TB's post discussing development

It's been a while since I last posted here. Now I mention it, it's been a terribly long time since I've actually shown something to the outside world!
Some people had already declared SP to be dead, but nothing is further from the truth; I've never really stopped working on it completely.
So what can you expect?
Well, I've kinda lost track on the number of bugfixes, optimizations and stuff like that, there's just millions of those ;)
We've also been working on some new features, but most of those are far from completed, and still need a lot of work before they go public. Speaking of which, there's been a "debug" menu in SP for ages now, listing all not-completed and experimental features, but it's been well hidden and locked down. With StuffPlug 3.5, that is going to change. Anyone can enable the "Experimental" feature category now, and they can try out some of the new features we're still working on. We can't promise they're stable, hell for some of em we can't even promise they work at all, but you're free to try em and give us some feedback on it when we release :)
Now, apart from the WLM 8.5 compatibility, the other big change is the user-interface. I'd grown sick and tired of the fact that all SP windows seemed completely seperated from Windows Live Messenger, and that's why I've introduced a major UI overhaul: All StuffPlug windows will now look and feel exactly like messenger windows :) I'm still working on several parts of it, but in the attachment you can see that I've got the most important windows nailed already ;)
When to expect all this? I'm trying to get it released by new years as a little present, but to be honest I'm not totally sure I'm going to make it. It'll probably be done around 7 januari or so, or 21 januari if you want a translated version ;)
- TB
P.S. I've deliberately shot the options window with the experimental tab highlighted, to tease you a bit ;) Feel free to speculate what some of the names might mean, I might throw in some extra screenshots later!
Some people had already declared SP to be dead, but nothing is further from the truth; I've never really stopped working on it completely.
So what can you expect?
Well, I've kinda lost track on the number of bugfixes, optimizations and stuff like that, there's just millions of those ;)
We've also been working on some new features, but most of those are far from completed, and still need a lot of work before they go public. Speaking of which, there's been a "debug" menu in SP for ages now, listing all not-completed and experimental features, but it's been well hidden and locked down. With StuffPlug 3.5, that is going to change. Anyone can enable the "Experimental" feature category now, and they can try out some of the new features we're still working on. We can't promise they're stable, hell for some of em we can't even promise they work at all, but you're free to try em and give us some feedback on it when we release :)
Now, apart from the WLM 8.5 compatibility, the other big change is the user-interface. I'd grown sick and tired of the fact that all SP windows seemed completely seperated from Windows Live Messenger, and that's why I've introduced a major UI overhaul: All StuffPlug windows will now look and feel exactly like messenger windows :) I'm still working on several parts of it, but in the attachment you can see that I've got the most important windows nailed already ;)
When to expect all this? I'm trying to get it released by new years as a little present, but to be honest I'm not totally sure I'm going to make it. It'll probably be done around 7 januari or so, or 21 januari if you want a translated version ;)
- TB
P.S. I've deliberately shot the options window with the experimental tab highlighted, to tease you a bit ;) Feel free to speculate what some of the names might mean, I might throw in some extra screenshots later!
>> View TB's post discussing development

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